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Eight years is a while to wait around for a match to finally get ported from Japan to America. We have seen games get remastered for a whole new generation of console hardware in significantly less time. While its distinctive new anime-style flair and pulse-pounding gameplay are much from everything you'd expect in an ordinary online game, PSO2's amazing combat system, rewarding progression, and enthusiastic community prove it was mostly worth the wait.
In PSO2, you just take on the role of a brand new ARKS (Artificial Relict to Keep Species) Operative. ARKS is an elite task force focused on researching new planets and removing a dark and corruptive force known as the Falspawn. That is honestly about everything that you need to know or remember about this obscure, jargon-packed, and emotionless narrative. Prior franchise knowledge is absolutely not required to understand it, but experience with all the original PSO does assist. (PSO2 is completely irrelevant to the single-player Sega Genesis JRPGs.)
Despite the top-notch English voice cast, PSO2 just doesn't have an intriguing story. Most of it is doled out by stiff personalities which lack lip sync and feel as a waste of time. Both entering and leaving these story conversations necessitates sitting through lengthy loading screens. And to be clear, it truly doesn't matter; that is absolutely not the kind of sport you play for your story, so the developers have obviously just focused their attention elsewhere. Urgent Quests are limited-time assignments that pop up server-wide at predetermined times which are declared on the official website. Throughout the time period the Urgent Quest is active, everyone on the host can join in and do that mission together in big multi-party groups. These are reminiscent of a raid using a dozen players working together, but it is usually a lot more disorderly and swift compared to cheap PSO2 Meseta many MMOs. They're a blast to do and completely worth planning your game around to fit into a program.