Information I am searching for is pretty much anything round the Player Moderator role, not so much questions but constructive criticism/critique. A few examples are below: How do you believe that the Player Moderator team could be made better? What do RS gold you want to see Player Moderators doing ? (Events, Competitions, Q&A's, ect.) Do you agree with the recent Player Moderator's role in the community? (Explain) Are there any current dilemma's from the area you believe Player Moderators should be addressing? Any other thoughts on Player Moderators?That is an absurdly long time and leads to the lack of older players: they simply don't have time to play runescape and also have a hectic schedule too, whereas players of mainstream MMOs do. There are several motives runescape is so grind-full: The longer you've put into something, the more you're most likely to keep playing. You have spent much time into this sport to begin another. There is a constant belief that the maximum level content is the best content. Numbers are bigger, pixels are shinier, and high level content is seemingly a lot more praised and desired by the neighborhood.
The overabundance of high level players in articles not necessarily designed for them compels mid level players to get better in the game or not be able to do that content. A good instance is God Wars Dungeon: the four original bosses clearly are not meant for 138s that may power through hundreds of kills, but in case you are not a 138, you do not have a chance: hence the content is locked to a greater level. Skillcapes set unusual impetus to get a skill to 99 because every 99 currently comes with a real reward, even if there's absolutely no true content between a mid to high level and a maxed level. This ensures that although the xp is awful, players will keep going for that ability.
Players loudly complain every time that the skill is made easier as it"cheapens" the game. Zezima quit as things were too easy for newer players, and he wasn't alone. I would like to see a debate on how this might be repaired without wrecking the match. Can it be an impossible solution? I believe not. Here are my ideas: Insert worthwhile content in the ground up. If there is not any material from levels 70-99 of Herblore, add stuff from level 70 upwards, not 99 downwards. Reduce the severity of this xp curve from, say, 70 onwards. Skills must take more time to level, but not 10 times as much. That never used to be an issue until it became necessary to level that large. . .now it is for many people because there's actually content up there. But there needs to be a way of making mid level content seem more worthwhile and not just a means to an end (high level content) but I'm not certain what that would be.
A likely small section of the neighborhood does really play for the grind and sense of achievement. Largely the individuals aiming for 200m abilities, they gain nothing in the procedure in general by way of articles and still enjoy playing. Personally I think runescape has no end game worth attaining, so what, you're maxed combat... now what? You are able to go kill bandos to cheap RuneScape gold get 200 kills/trip? Why? The single end game I believe runescape having is participant killing, which isn't so alluring to many.